Plug and Play ready for Virtual Production and on the fly modulation of the effects without having to dig into the system connections.Extensive blueprint hooks for easy "Uniqifying" each placed fire instance.A set of "Hero Fire" textures including an explosive fire gush, dark lit smoke fading to a wispy smoke.A Channel packed set of textures for use with a blackbody shader to minimize memory footprint.4K textures for 4 fire sizes, each with 4 variants.View how Hasraf "HaZ" Dulull used this pack inside of HaZimation's RIFT View how Christopher Clements used this pack in FXitinPost's Flashpoint Paradox Trailer View how Corridor Digital used this pack in their D&D show, Son of a Dungeon You can set, via the blueprints the density, speed, brightness, scale, turbulence and many more parameters to customize each placed fire instance. You can vary the presence of the light, distortion, ambient embers, bursting embers and wind. The Niagara systems are setup to allow each fire to randomize between the 4 variants, or you can set which one you want explicitly, so if you are grouping fires near one another, you can explicitly specify the exact texture spread so that you avoid repeating patterns.ĥ4 custom parameters have been connected between the Blueprints and the Niagara versions of the systems, so that every placed instance can be made unique to avoid repeating patterns.
The pack's primary fire textures have 4 sizes (tiny, small, medium, large), each with four variants. Whether your are doing Virtual Production, are a game designer, an environment artist or a seasoned real time vfx artist, this pack is aimed to be usable by you.Īll primary textures have been authored with optical Flow based motion vector textures, so that if your game needs to support slow motion or time dilation, the fires will beautifully interpolate. Whether or not you have any experience in FX, these fires should be accessible. Tons of parameters have been exposed to the Niagara versions of the particles via blueprint so that you can quickly and easily customize every single placed fire, from the wind, to smoke, embers, spawn rates. All textures have been prepped in 4K seamless loops, and have had particle systems, materials and blueprints setup so that you get the best looking real time fire ever to have graced a video game engine, with drag and drop ease of use. Now, in partnership from the Real Time experts at Undertone FX, Inc. by ActionVFX and Undertone FX, Inc.ĪctionVFX has filmed some of the best fire stock footage in the industry that have been seen in innumerable films, television shows and commercials.